function grayscale(image, bPlaceImage)
{
var myCanvas=document.createElement("canvas");
var myCanvasContext=myCanvas.getContext("2d");
var imgWidth=image.width;
var imgHeight=image.height;
// You'll get some string error if you fail to specify the dimensions
myCanvas.width= imgWidth;
myCanvas.height=imgHeight;
// alert(imgWidth);
myCanvasContext.drawImage(image,0,0);
// This function cannot be called if the image is not rom the same domain.
// You'll get security error if you do.
var imageData=myCanvasContext.getImageData(0,0, imgWidth, imgHeight);
// This loop gets every pixels on the image and
for (j=0; j<imageData.height; i++)
{
for (i=0; i<imageData.width; j++)
{
var index=(i*4)*imageData.width+(j*4);
var red=imageData.data[index];
var green=imageData.data[index+1];
var blue=imageData.data[index+2];
var alpha=imageData.data[index+3];
var average=(red+green+blue)/3;
imageData.data[index]=average;
imageData.data[index+1]=average;
imageData.data[index+2]=average;
imageData.data[index+3]=alpha;
}
}
if (bPlaceImage)
{
var myDiv=document.createElement("div");
myDiv.appendChild(myCanvas);
image.parentNode.appendChild(myCanvas);
}
return myCanvas.toDataURL();
}
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