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Adobe Photoshop recommendation

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Adobe Photoshop recommendation

Postby SnakeEvict on Sat Jan 12, 2008 8:20 pm

Hi all,

I want to buy Adobe Photoshop to learn texturing etc for computer games design.

Should I but Elements 6 (alot cheaper) or CS3 Student edition? What is the main difference between them?

Thanks,

~Snake
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Postby Johnathan on Sat Jan 12, 2008 8:41 pm

Photoshop would be best much more powerful and probably better for what you are doing.
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Postby SnakeEvict on Sat Jan 12, 2008 8:43 pm

Thanks john. I'll go and a head and buy it now :)
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Postby Kotik on Sat Jan 12, 2008 10:45 pm

The difference is this, Elements is a light version of Photoshop as photoshop has so many functions and sub functions that not even an expert of the program know then all. So elements was released with the most important functions only for those who do not intend to use it professionally.

Thus CS3 would be more suitable for you who intend to use it for computer games design. I do not however know what sort of games you intend to design but please keep in mind that photoshop is all 2 dimensional. Thus if you wish to have any 3-D designs in the game you should consider something else.

Good luck photoshopping! :)
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Postby Plan 9 on Sat Jan 12, 2008 11:22 pm

Kotik wrote:The difference is this, Elements is a light version of Photoshop as photoshop has so many functions and sub functions that not even an expert of the program know then all. So elements was released with the most important functions only for those who do not intend to use it professionally.

Thus CS3 would be more suitable for you who intend to use it for computer games design. I do not however know what sort of games you intend to design but please keep in mind that photoshop is all 2 dimensional. Thus if you wish to have any 3-D designs in the game you should consider something else.

Good luck photoshopping! :)


3dsmax for games. It will just be a little bit more pricey. ;)
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Postby SnakeEvict on Sat Jan 12, 2008 11:44 pm

Yea thanks, I meant using Photoshop for creating professional textures for in-game maps. Do you definitely still recommend elements 6 over CS3?

The book summary I'd be using to learn how to create textures is:

Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99 percent of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples. This guide teaches everything a game artist will need to know-from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments.The goal of this book is to give the reader a guide that will actually help them secure a job as a developer/artist even providing them with images created using the tutorials that can be used in a portfolio. Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images.

Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers. The companion CD includes sample textures and electronic versions of images you saw in the book all the tools you need in one place! Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide.


Hope you can Help,

Snake
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Postby Plan 9 on Sat Jan 12, 2008 11:55 pm

SnakeEvict wrote:Yea thanks, I meant using Photoshop for creating professional textures for in-game maps. Do you definitely still recommend elements 6 over CS3?

The book summary I'd be using to learn how to create textures is:

Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99 percent of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples. This guide teaches everything a game artist will need to know-from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments.The goal of this book is to give the reader a guide that will actually help them secure a job as a developer/artist even providing them with images created using the tutorials that can be used in a portfolio. Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images.

Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers. The companion CD includes sample textures and electronic versions of images you saw in the book all the tools you need in one place! Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide.


Hope you can Help,

Snake


Go with CS3. I have made numerous CS:S textures using it and a plug-in.

Do you have aim? MSN?
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Postby SnakeEvict on Sun Jan 13, 2008 12:05 am

Oh ok I will do.

Yea, I have msn. Why?
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Postby Plan 9 on Sun Jan 13, 2008 12:11 am

Gotta talk to you... (Nothing weird)
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Postby tkgd2007 on Sun Jan 13, 2008 7:56 am

(seems weird :P)

No yeah, if you've got the money... definitely invest in CS3. Especially for texturing. I've made a few textures for this 3D website I made a while back (some can be seen here http://www.reactornightclub.ca/) and having the full version of Photoshop really, really helped.

I have a great method for creating perfectly tiling textures. Once you get the program, if you'd like to know let me know and I'd be glad to help!
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