by Retro Art on Thu Jan 24, 2008 2:43 am
Dear RobSkitt,
From my experience, line art are the most deceptive things to scan. They appear to be straightforward, but upon close inspection you tend to see a lot of unwanted "noise" and artifacts.
My advice would be to scan it first and foremost at a reso no lower than 600 dpi if possible. Secondly, scan at 16 bits per channel if you scanner allows. Thirdly, do not crank up the contrast although it does make the whites whiter and the darks darker; kep it at a moderate level so that your paper colour ends up light gray and your ink colours dark gray.
To get the colours right, use the levels command and assign the white dropper tool to your paper area and the black dropper tool to an area covered with ink. Because you are "crunching down the number of brightness values, this is where scanning in 16 bit comes in handy. while in 8 bit you potentially could have lost about 20% of your colour variations, in 16 bits you have lost non when you convert it back to an 8 bit at this point of time.
Lastly, if you do have to blow up your image, do it in image>image size and make sure you have bicubic smoother turned on. Personally, I would do it in Illustrator since it is a piece of line art. Applying a live trace converts your line art to a vector graphics which allows you to blow it up as big as you want.
Hope it helps