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Problems with Converting Biped to Bones via FBX import.

General discussions about 3D Studio Max.

Problems with Converting Biped to Bones via FBX import.

Postby kloogens on Sat Nov 14, 2009 5:11 pm

I am trying to convert a biped into bones by exporting the biped to an FBX file

I am following the tutorial "Creating Animated Bones with Biped" in the Max 2010 help files on how to do this.

Essentially it's says you create a biped, export the biped to an FBX file.
Reset the scene
Import the FBX file and setting the bones height and width to 3.

When i follow these steps my bones are not properly scaled. That is to say they're all skinning and look nothing like the results in the tutorials.

I am guessing for course but it seems to be ignoring the scale values regardless of what i put in. I could put in 100000 and still not change.

I even took the CreateBones_start.max file (the one from the tutorial) and still, the same issue.


I have SP1 and the latest FBX plugin installed.

Can anyone plz tell me what is going on or what i am doing wrong.
kloogens
 
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