I am trying to convert a biped into bones by exporting the biped to an FBX file
I am following the tutorial "Creating Animated Bones with Biped" in the Max 2010 help files on how to do this.
Essentially it's says you create a biped, export the biped to an FBX file.
Reset the scene
Import the FBX file and setting the bones height and width to 3.
When i follow these steps my bones are not properly scaled. That is to say they're all skinning and look nothing like the results in the tutorials.
I am guessing for course but it seems to be ignoring the scale values regardless of what i put in. I could put in 100000 and still not change.
I even took the CreateBones_start.max file (the one from the tutorial) and still, the same issue.
I have SP1 and the latest FBX plugin installed.
Can anyone plz tell me what is going on or what i am doing wrong.


