I am currently working on a riverside/rapids movie for a friend of mine and need some help creating water that interacts with certain objects.
In this case, i need the water to pass between a valley of mountains, which at the moment consists of a single plane, a selection of editabl faces with the 'noise' modifier applied to them, creating basic mountains.
I would like the water to pass between them to depict a wild river rapid scene. I need the water to pass between the mountains quickly, but what i really need help with is the splashing agains rocks and the change of water level/dips which i would like the water to challenge, before hitting a cliff, which i would like to turn into a waterfall.
To me the above seems overwhelmingly difficult to acheive and would like to ask anyone to send me tutorials in which to utilize, to create each water simulation in turn.
Thanks,
Stroodle01


