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Texture Baking Question

General discussions about 3D Studio Max.

Texture Baking Question

Postby Zero1 on Wed Feb 04, 2009 12:11 am

I am trying to bake textures and am getting some strange output. I followed this tutorial:

http://www.maxfanatic.com/?p=24

When the texture bake output is complete, I get all of the geometry broken up into each face on the texture which is like a giantic puzzel. I know I can tell it to apply the baked texture back to the source and that is done. The baked texture in this example is a huge waste of space and I need to optimize the maps, say one for each wall, and then the objects. How can I get Max to render more effecitly instead of giving me a 1024 X 1024 large map? The oringal textures I created are 512 X 512 but beause of the output settings and the way the maps are made, they are reduced to 128 X 128.

For my needs, I need to remap the baked textures to my objects and there is no way I can manually texture each face. Example, I have a room and I merge/attach all the objects together. The room has a chair and a fireplace. How do I just get an output with the textures baked into a wall? This is kind of hard to explain...I wish I could attach an image.
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Zero1
 
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