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Maya Tutorials

maya Tutorials

Advanced Character Setup

Advanced Character Setup

Rating:
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Clicks: 373
Category: Maya >> Character Setup
Create your own kitty in this step-by-step tutorial.
Advanced Leg Skeleton

Advanced Leg Skeleton

Rating:
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Clicks: 311
Category: Maya >> Character Setup
An approach to make an easy to animate leg skeleton.
Animated Shaders with MTOR

Animated Shaders with MTOR

Rating:
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Clicks: 344
Category: Maya >> Textures and Materials
This time we're going to animate parameters in the shaders control window.
Bone Setup for a Dragon

Bone Setup for a Dragon

Rating:
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Clicks: 321
Category: Maya >> Character Setup
Learn how to setup bones for a dragon in the ready to animate way.
Cloth Effect

Cloth Effect

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Clicks: 1323
Category: Maya >> Textures and Materials
This tutorial explores how to create and utilize Maya in order to demonstrate cloth characteristics.
Compositing a 3D rendered object into Video

Compositing a 3D rendered object into Video

Rating:
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Clicks: 373
Category: Maya >> Tips and Techniques
This is a very simple tutorial demonstrating how to take 2D video footage and composite a 3D animated object in the scene.
Creating motion-blurred shadows

Creating motion-blurred shadows

Rating:
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Clicks: 313
Category: Maya >> Textures and Materials
This tutorial shows how to generate motion blurred shadows in a separate pass(es), to be composited or just remapped into an attribute of a material.
Faking outdoor illumination

Faking outdoor illumination

Rating:
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Clicks: 343
Category: Maya >> Textures and Materials
You'll learn here how to use a very powerful node: the closestPointOnSurface node.
Faking ray-traced shadows with depth-map shadows

Faking ray-traced shadows with depth-map shadows

Rating:
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Clicks: 798
Category: Maya >> Textures and Materials
To produce realistic 'soft shadows' in Maya, you have two solutions.
How to create a Wet Shader

How to create a Wet Shader

Rating:
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Clicks: 386
Category: Maya >> Textures and Materials
Use this fast rendering shader that is easy and fast to set up, and doesn't use any plugins.
How to paint on Subdivision Surface

How to paint on Subdivision Surface

Rating:
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Clicks: 816
Category: Maya >> Textures and Materials
Learn how to paint on Subdivision Surface inside Maya.
Introduction to Layered Textures in Maya 3D

Introduction to Layered Textures in Maya 3D

Rating:
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Clicks: 421
Category: Maya >> Textures and Materials

Layered Texture Tutorial

Layered Texture Tutorial

Rating:
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Clicks: 392
Category: Maya >> Textures and Materials
In this tutorial you will learn how to use the alpha channel of your projected image to "stencil" your image over/under other images on your geometry with the use of a layered shader.
Metallic Shaders

Metallic Shaders

Rating:
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Clicks: 615
Category: Maya >> Textures and Materials
Create your own metallic shaders in Maya.
Organic Modeling and Animation

Organic Modeling and Animation

Rating:
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Clicks: 294
Category: Maya >> Character Setup
Learn advanced techniques to organic modeling and animation.
Poly Mechanical Modelling

Poly Mechanical Modelling

Rating:
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Clicks: 310
Category: Maya >> Character Setup
This will cover modeling the hand, starting with a polyCylander.
Raytrace Shadows with Transparent Texture Files

Raytrace Shadows with Transparent Texture Files

Rating:
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Clicks: 598
Category: Maya >> Textures and Materials
Here is an "updated" temporary solution if you are trying to raytrace a scene that has file textures with transparency, casting shadows.
Realistic Snow

Realistic Snow

Rating:
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Clicks: 775
Category: Maya >> Textures and Materials
Create some realistic, glittering, snow.
Seamless texturing: Part 3 of Creating a realistic

Seamless texturing: Part 3 of Creating a realistic

Rating:
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Clicks: 342
Category: Maya >> Textures and Materials
This time I will first explain a few useful tricks to seamless texture your models and then we will see how to do to make the texture maps look realistic.
Shadow Passes with MTOR

Shadow Passes with MTOR

Rating:
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Clicks: 345
Category: Maya >> Textures and Materials
Ok! Another Tut for exploring the RenderMan capabilities via MtoR. This time we're going to work with shadow passes for compositing purpose.
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