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Maya Tutorials

SHOWING LATEST TUTORIALS
This tutorial explores how to create and utilize Maya in order to demonstrate cloth characteristics.
Create your own metallic shaders in Maya.
In this tutorial you will learn how to use the alpha channel of your projected image to "stencil" your image over/under other images on your geometry with the use of a layered shader.
You'll learn here how to use a very powerful node: the closestPointOnSurface node.
Create your own Unreal Tournament skins!
Cool, now you've created this beautiful model, but something's missing. You can see it but don't know how to get you model to look like it.
This tutorial will show you a technique for reducing rendering times in MtoR/RenderMan.
This time I will first explain a few useful tricks to seamless texture your models and then we will see how to do to make the texture maps look realistic.
Learn how to paint on Subdivision Surface inside Maya.
Create some realistic, glittering, snow.
Use this fast rendering shader that is easy and fast to set up, and doesn't use any plugins.
Here is an "updated" temporary solution if you are trying to raytrace a scene that has file textures with transparency, casting shadows.
This tutorial shows how to generate motion blurred shadows in a separate pass(es), to be composited or just remapped into an attribute of a material.
To produce realistic 'soft shadows' in Maya, you have two solutions.
This time we're going to animate parameters in the shaders control window.
Ok! Another Tut for exploring the RenderMan capabilities via MtoR. This time we're going to work with shadow passes for compositing purpose.
In this section, I would like to use Deep Paint 3D to help me to indicate the location of UV on the NURBS surfaces. But 3D Paint package only recognizes polygons with UV. So, we need to convert NURBS to polygon, then export the polygons to 3D paint progra