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Skin and colours (textures) dont appear after export to OBJ


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First Post Mark as Spam nft
Posts: 3 - Registered: 2010-12-31 12:16:24

(Click to enlarge pictures)

I downloaded the following free sample from http://www.turbosquid.com/FullPreview/Index.cfm/ID/327965

http://img602.imageshack.us/img602/1989/problem1.th.png
Running it in 3ds max works fine with all its textures.

To make it run in my game I have to export it into 3DS (3D studio) or OBJ (Wavefront Object).
http://img810.imageshack.us/img810/9514/problem2m.th.png

Exporting to 3DS. All goes well apart from this error message.
http://img708.imageshack.us/img708/9100/problem3i.th.png
I have a feeling that this error is the cause of my problem. Because as far as I know 3D studio does not support DDS files it supports BMP or JPG for its textures right?
Also tried OBJ (Wavefront Object) unfortunately same bad result.
http://img156.imageshack.us/img156/6345/problem4.th.png
End result in the game is a blank puppet without skin or any colours.
http://img266.imageshack.us/img266/3888/problem5.th.png
No texture visible. I confirmed it when running the swatguy in Milkshape it still does not have any skin or clothes. There is no texture included logical that it appears like a blank puppet in game.

So it is obvious that something has to be done to the file “swat_diff.dds” when converting the MAX file into OBJ or 3DS.

Please help. The once that help out will be credited in the game if it ever gets finished.






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